game cinematics
Key frame animation and extensive mocap re-working and re-use.
My Specialties:
- hyper real movement
- pacing and timing
- facial animation and acting
- quadruped movement
- animal/beast movement
- mocap manipulation
- asset reuse
- keyframe animating
Software & Tools:
- Maya 2009
- Houdini (animation package)
- MotionBuilder
- Lightwave
- Photoshop
- MS Office